MATLAB Function Reference |
You can set and query graphics object properties in two ways:
set
and get
commands enable you to set and query the values of propertiesTo change the default value of properties see Settingcreating_plots Default Property Values.
Surface Property Descriptions
This section lists property names along with the types of values each accepts. Curly braces { } enclose default values.
AlphaData
m-by-n matrix of double
or uint8
The transparency data. A matrix of non-NaN values specifying the transparency of each face or vertex of the object. The AlphaData
can be of class double or uint8.
MATLAB determines the transparency in one of three ways:
AlphaData
as transparency values (AlphaDataMapping
set to none
). AlphaData
as indices into the current alphamap (AlphaDataMapping
set to direct
). AlphaData
to range between the minimum and maximum values of the axes ALim
property (AlphaDataMapping
set to scaled
, the default).AlphaDataMapping
none
| direct
|
{scaled}
Transparency mapping method. This property determines how MATLAB interprets indexed alpha data. This property can be any of the following:
none
- The transparency values of AlphaData
are between 0 and 1 or are clamped to this range (the default).scaled
- Transform the AlphaData
to span the portion of the alphamap indicated by the axes ALim
property, linearly mapping data values to alpha values. direct
- use the AlphaData
as indices directly into the alphamap. When not scaled, the data are usually integer values ranging from 1
to length(alphamap)
. MATLAB maps values less than 1
to the first alpha value in the alphamap, and values greater than length(alphamap)
to the last alpha value in the alphamap. Values with a decimal portion are fixed to the nearest, lower integer. If AlphaData
is an array unit8
integers, then the indexing begins at 0
(i.e., MATLAB maps a value of 0
to the first alpha value in the alphamap).
AmbientStrength
scalar >= 0 and <= 1
Strength of ambient light. This property sets the strength of the ambient light, which is a nondirectional light source that illuminates the entire scene. You must have at least one visible light object in the axes for the ambient light to be visible. The axes AmbientLightColor
property sets the color of the ambient light, which is therefore the same on all objects in the axes.
You can also set the strength of the diffuse and specular contribution of light objects. See the surface DiffuseStrength
and SpecularStrength
properties.
BackFaceLighting
unlit | lit | reverselit
Face lighting control. This property determines how faces are lit when their vertex normals point away from the camera.
unlit
- face is not litlit
- face lit in normal wayreverselit
- face is lit as if the vertex pointed towards the cameraThis property is useful for discriminating between the internal and external surfaces of an object. See the Using MATLAB Graphics manual for an example.
BusyAction
cancel | {queue}
Callback routine interruption. The BusyAction
property enables you to control how MATLAB handles events that potentially interrupt executing callback routines. If there is a callback routine executing, subsequently invoked callback routines always attempt to interrupt it. If the Interruptible
property of the object whose callback is executing is set to on
(the default), then interruption occurs at the next point where the event queue is processed. If the Interruptible
property is off
, the BusyAction
property (of the object owning the executing callback) determines how MATLAB handles the event. The choices are:
cancel
- discard the event that attempted to execute a second callback routine.queue
- queue the event that attempted to execute a second callback routine until the current callback finishes.ButtonDownFcn
string
Button press callback routine. A callback routine that executes whenever you press a mouse button while the pointer is over the surface object. Define this routine as a string that is a valid MATLAB expression or the name of an M-file. The expression executes in the MATLAB workspace.
CData
matrix
Vertex colors. A matrix containing values that specify the color at every point in ZData
. If you set the FaceColor
property to texturemap
, CData
does not need to be the same size as ZData
. In this case, MATLAB maps CData
to conform to the surface defined by ZData
.
You can specify color as indexed values or true color. Indexed color data specifies a single value for each vertex. These values are either scaled to map linearly into the current colormap (see caxis
) or interpreted directly as indices into the colormap, depending on the setting of the CDataMapping
property.
True color defines an RGB value for each vertex. If the coordinate data (XData
for example) are contained in m-by-n matrices, then CData
must be an m-by-n-3 array. The first page contains the red components, the second the green components, and the third the blue components of the colors.
On computer displays that cannot display true color (e.g., 8-bit displays), MATLAB uses dithering to approximate the RGB triples using the colors in the figure's Colormap
and Dithermap
. By default, Dithermap
uses the colorcube(64) colormap. You can also specify your own dithermap.
CDataMapping
{scaled} | direct
Direct or scaled color mapping. This property determines how MATLAB interprets indexed color data used to color the surface. (If you use true color specification for CData
, this property has no effect.)
scaled
- transform the color data to span the portion of the colormap indicated by the axes CLim
property, linearly mapping data values to colors. See the caxis
reference page for more information on this mapping.direct
- use the color data as indices directly into the colormap. The color data should then be integer values ranging from 1 to length(colormap)
. MATLAB maps values less than 1 to the first color in the colormap, and values greater than length(colormap)
to the last color in the colormap. Values with a decimal portion are fixed to the nearest, lower integer.Children
matrix of handles
Always the empty matrix; surface objects have no children.
Clipping
{on} | off
Clipping to axes rectangle. When Clipping
is on
, MATLAB does not display any portion of the surface that is outside the axes rectangle.
CreateFcn
string
Callback routine executed during object creation. This property defines a callback routine that executes when MATLAB creates a surface object. You must define this property as a default value for surfaces. For example, the statement,
set(0,'DefaultSurfaceCreateFcn',... 'set(gcf,''DitherMap'',my_dithermap)')
defines a default value on the root level that sets the figure DitherMap
property whenever you create a surface object. MATLAB executes this routine after setting all surface properties. Setting this property on an existing surface object has no effect.
The handle of the object whose CreateFcn is being executed is accessible only through the root CallbackObject property, which you can query using gcbo.
DeleteFcn
string
Delete surface callback routine. A callback routine that executes when you delete the surface object (e.g., when you issue a delete
command or clear the axes or figure). MATLAB executes the routine before destroying the object's properties so these values are available to the callback routine.
The handle of the object whose DeleteFcn is being executed is accessible only through the root CallbackObject property, which you can query using gcbo.
DiffuseStrength
scalar >= 0 and <= 1
Intensity of diffuse light. This property sets the intensity of the diffuse component of the light falling on the surface. Diffuse light comes from light objects in the axes.
You can also set the intensity of the ambient and specular components of the light on the surface object. See the AmbientStrength
and SpecularStrength
properties.
EdgeAlpha
{scalar = 1} | flat | interp
Transparency of the surface edges. This property can be any of the following:
scalar
- A single non-Nan scalar value between 0
and 1
that controls the transparency of all the edges of the object. 1
(the default) is fully opaque and 0
means completely transparent. flat
- The alpha data (AlphaData
) value for the first vertex of the face determines the transparency of the edges. interp
- Linear interpolation of the alpha data (AlphaData
) values at each vertex determine the transparency of the edge. Note that you must specify AlphaData
as a matrix equal in size to ZData
to use flat
or interp
EdgeAlpha
.
EdgeColor
{ColorSpec} | none | flat | interp
Color of the surface edge. This property determines how MATLAB colors the edges of the individual faces that make up the surface:
ColorSpec
-- A three-element RGB vector or one of MATLAB's predefined names, specifying a single color for edges. The default EdgeColor
is black. See ColorSpec
for more information on specifying color.none
-- Edges are not drawn.flat
-- The CData
value of the first vertex for a face determines the color of each edge.interp
-- Linear interpolation of the CData
values at the face vertices determines the edge color.EdgeLighting
{none} | flat | gouraud | phong
Algorithm used for lighting calculations. This property selects the algorithm used to calculate the effect of light objects on surface edges. Choices are:
none
- Lights do not affect the edges of this object.flat
- The effect of light objects is uniform across each edge of the surface. gouraud
- The effect of light objects is calculated at the vertices and then linearly interpolated across the edge lines. phong
- The effect of light objects is determined by interpolating the vertex normals across each edge line and calculating the reflectance at each pixel. Phong lighting generally produces better results than Gouraud lighting, but takes longer to render.EraseMode
{normal} | none | xor | background
Erase mode. This property controls the technique MATLAB uses to draw and erase surface objects. Alternative erase modes are useful for creating animated sequences, where control of the way individual objects redraw is necessary to improve performance and obtain the desired effect.
normal
-- Redraw the affected region of the display, performing the three-dimensional analysis necessary to ensure that all objects are rendered correctly. This mode produces the most accurate picture, but is the slowest. The other modes are faster, but do not perform a complete redraw and are therefore less accurate.none
-- Do not erase the surface when it is moved or destroyed. While the object is still visible on the screen after erasing with EraseMode
none
, you cannot print it because MATLAB stores no information about its former location. xor
-- Draw and erase the surface by performing an exclusive OR (XOR) with each pixel index of the screen behind it. Erasing the surface does not damage the color of the objects behind it. However, surface color depends on the color of the screen behind it and is correctly colored only when over the axes background Color
, or the figure background Color
if the axes Color
is set to none
. background
-- Erase the surface by drawing it in the axes' background Color
, or the figure background Color
if the axes Color
is set to none
. This damages objects that are behind the erased object, but surface objects are always properly colored. MATLAB always prints figures as if the EraseMode
of all objects is normal
. This means graphics objects created with EraseMode
set to none
, xor
, or background
can look different on screen than on paper. On screen, MATLAB may mathematically combine layers of colors (e.g., XORing a pixel color with that of the pixel behind it) and ignore three-dimensional sorting to obtain greater rendering speed. However, these techniques are not applied to the printed output.
You can use the MATLAB getframe
command or other screen capture application to create an image of a figure containing non-normal mode objects.
FaceAlpha
{scalar = 1} | flat | interp | texturemap
Transparency of the surface faces. This property can be any of the following:
scalar
- A single non-NaN scalar value between 0
and 1
that controls the transparency of all the faces of the object. 1
(the default) is fully opaque and 0
is completely transparent (invisible). flat
- The values of the alpha data (AlphaData
) determine the transparency for each face. The alpha data at the first vertex determines the transparency of the entire face. interp
- Bilinear interpolation of the alpha data (AlphaData
) at each vertex determine the transparency of each face. texturemap
- Use transparency for the texturemap.Note that you must specify AlphaData
as a matrix equal in size to ZData
to use flat
or interp
FaceAlpha
.
FaceColor
ColorSpec
| none | {flat} | interp
Color of the surface face. This property can be any of the following:
ColorSpec
-- A three-element RGB vector or one of MATLAB's predefined names, specifying a single color for faces. See ColorSpec
for more information on specifying color.none
-- Do not draw faces. Note that edges are drawn independently of faces.flat
-- The values of CData
determine the color for each face of the surface. The color data at the first vertex determines the color of the entire face.interp
-- Bilinear interpolation of the values at each vertex (the CData
) determines the coloring of each face.texturemap
-- Texture map the CData
to the surface. MATLAB transforms the color data so that it conforms to the surface. (See the texture mapping example.)FaceLighting
{none} | flat | gouraud | phong
Algorithm used for lighting calculations. This property selects the algorithm used to calculate the effect of light objects on the surface. Choices are:
none
- Lights do not affect the faces of this object.flat
- The effect of light objects is uniform across the faces of the surface. Select this choice to view faceted objects.gouraud
- The effect of light objects is calculated at the vertices and then linearly interpolated across the faces. Select this choice to view curved surfaces.phong
- The effect of light objects is determined by interpolating the vertex normals across each face and calculating the reflectance at each pixel. Select this choice to view curved surfaces. Phong lighting generally produces better results than Gouraud lighting, but takes longer to render.HandleVisibility
{on} | callback | off
Control access to object's handle by command-line users and GUIs. This property determines when an object's handle is visible in its parent's list of children. This property is useful for preventing command-line users from accidentally drawing into or deleting a figure that contains only user interface devices (such as a dialog box).
Handles are always visible when HandleVisibility
is on
.
Setting HandleVisibility
to callback
causes handles to be visible from within callback routines or functions invoked by callback routines, but not from within functions invoked from the command line. This provides a means to protect GUIs from command-line users, while allowing callback routines to have complete access to object handles.
Setting HandleVisibility
to off
makes handles invisible at all times. This may be necessary when a callback routine invokes a function that might potentially damage the GUI (such as evaluating a user-typed string), and so temporarily hides its own handles during the execution of that function.
When a handle is not visible in its parent's list of children, it cannot be returned by functions that obtain handles by searching the object hierarchy or querying handle properties. This includes get
, findobj
, gca
, gcf
, gco
, newplot
, cla
, clf
, and close
.
When a handle's visibility is restricted using callback
or off
, the object's handle does not appear in its parent's Children
property, figures do not appear in the root's CurrentFigure
property, objects do not appear in the root's CallbackObject property or in the figure's CurrentObject property, and axes do not appear in their parent's CurrentAxes
property.
You can set the root ShowHiddenHandles
property to on to make all handles visible, regardless of their HandleVisibility settings (this does not affect the values of the HandleVisibility properties).
Handles that are hidden are still valid. If you know an object's handle, you can set
and get
its properties, and pass it to any function that operates on handles.
HitTest
{on} | off
Selectable by mouse click. HitTest
determines if the surface can become the current object (as returned by the gco
command and the figure CurrentObject
property) as a result of a mouse click on the surface. If HitTest
is off
, clicking on the surface selects the object below it (which maybe the axes containing it).
Interruptible
{on} | off
Callback routine interruption mode. The Interruptible
property controls whether a surface callback routine can be interrupted by subsequently invoked callback routines. Only callback routines defined for the ButtonDownFcn
are affected by the Interruptible
property. MATLAB checks for events that can interrupt a callback routine only when it encounters a drawnow
, figure
, getframe
, or pause
command in the routine. See the BusyAction
property for related information.
LineStyle
{-} | -- | : | -. | none
Edge line type. This property determines the line style used to draw surface edges. The available line styles are shown in this table.
Symbol |
Line Style |
- |
solid line (default) |
-- |
dashed line |
: |
dotted line |
-. |
dash-dot line |
none |
no line |
LineWidth
scalar
Edge line width. The width of the lines in points used to draw surface edges. The default width is 0.5 points (1 point = 1/72 inch).
Marker
marker symbol (see table)
Marker symbol. The Marker
property specifies symbols that display at vertices. You can set values for the Marker
property independently from the LineStyle
property.
You can specify these markers.
MarkerEdgeColor
ColorSpec | none | {auto}
Marker edge color. The color of the marker or the edge color for filled markers (circle, square, diamond, pentagram, hexagram, and the four triangles).
ColorSpec
defines a single color to use for the edge (see ColorSpec
for more information). none
specifies no color, which makes nonfilled markers invisible. auto
uses the same color as the EdgeColor
property.MarkerFaceColor
ColorSpec | {none} | auto
Marker face color. The fill color for markers that are closed shapes (circle, square, diamond, pentagram, hexagram, and the four triangles).
ColorSpec
defines a single color to use for all marker on the surface (see ColorSpec
for more information). none
makes the interior of the marker transparent, allowing the background to show through. auto
uses the CData
for the vertex located by the marker to determine the color.MarkerSize
size in points
Marker size. A scalar specifying the marker size, in points. The default value for MarkerSize
is six points (1 point = 1/72 inch). Note that MATLAB draws the point marker at 1/3 the specified marker size.
MeshStyle
{both} | row | column
Row and column lines. This property specifies whether to draw all edge lines or just row or column edge lines.
both
draws edges for both rows and columns.row
draws row edges only.column
draws column edges only.NormalMode
{auto} | manual
MATLAB -generated or user-specified normal vectors. When this property is auto
, MATLAB calculates vertex normals based on the coordinate data. If you specify your own vertex normals, MATLAB sets this property to manual
and does not generate its own data. See also the VertexNormals
property.
Parent
handle
Surface's parent object. The parent of a surface object is the axes in which it is displayed. You can move a surface object to another axes by setting this property to the handle of the new parent.
Selected
on | {off}
Is object selected? When this property is on
, MATLAB displays a dashed bounding box around the surface if the SelectionHighlight
property is also on
. You can, for example, define the ButtonDownFcn
to set this property, allowing users to select the object with the mouse.
SelectionHighlight
{on} | off
Objects highlight when selected. When the Selected
property is on
, MATLAB indicates the selected state by drawing a dashed bounding box around the surface. When SelectionHighlight
is off
, MATLAB does not draw the handles.
SpecularColorReflectance
scalar in the range 0 to 1
Color of specularly reflected light. When this property is 0, the color of the specularly reflected light depends on both the color of the object from which it reflects and the color of the light source. When set to 1, the color of the specularly reflected light depends only on the color or the light source (i.e., the light object Color
property). The proportions vary linearly for values in between.
SpecularExponent
scalar >= 1
Harshness of specular reflection. This property controls the size of the specular spot. Most materials have exponents in the range of 5 to 20.
SpecularStrength
scalar >= 0 and <= 1
Intensity of specular light. This property sets the intensity of the specular component of the light falling on the surface. Specular light comes from light objects in the axes.
You can also set the intensity of the ambient and diffuse components of the light on the surface object. See the AmbientStrength
and DiffuseStrength
properties. Also see the material
function.
Tag
string
User-specified object label. The Tag
property provides a means to identify graphics objects with a user-specified label. This is particularly useful when constructing interactive graphics programs that would otherwise need to define object handles as global variables or pass them as arguments between callback routines. You can define Tag
as any string.
Type
string (read only)
Class of the graphics object. The class of the graphics object. For surface objects, Type
is always the string '
surface
'
.
UIContextMenu
handle of a uicontextmenu object
Associate a context menu with the surface. Assign this property the handle of a uicontextmenu object created in the same figure as the surface. Use the uicontextmenu
function to create the context menu. MATLAB displays the context menu whenever you right-click over the surface.
UserData
matrix
User-specified data. Any matrix you want to associate with the surface object. MATLAB does not use this data, but you can access it using the set
and get
commands.
VertexNormals
vector or matrix
Surface normal vectors. This property contains the vertex normals for the surface. MATLAB generates this data to perform lighting calculations. You can supply your own vertex normal data, even if it does not match the coordinate data. This can be useful to produce interesting lighting effects.
Visible
{on} | off
Surface object visibility. By default, all surfaces are visible. When set to off
, the surface is not visible, but still exists and you can query and set its properties.
XData
vector or matrix
X-coordinates. The x-position of the surface points. If you specify a row vector, surface
replicates the row internally until it has the same number of columns as ZData
.
YData
vector or matrix
Y-coordinates. The y-position of the surface points. If you specify a row vector, surface
replicates the row internally until it has the same number of rows as ZData
.
ZData
matrix
Z-coordinates. Z-position of the surface points. See the Description section for more information.
surface | surfl |